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Cornucopia3D • View topic - xSteam sky light issue
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xSteam sky light issue

PostPosted: June 28, 2016
by Joosh Con (1506273)
sadly I am having a mayor issue with Vue xStream.
The ambient/ sky light which is visible with GI, somehow isn't throwing any shadows and just goes right trough all Maya objects.
I know that you can fix this by tuning on "Radiosity Maps" as secondary GI method in Cinema 4D.
But since I started learning Maya(latest version) and am using it with VRay I'm kinda stuck here.

I have been looking online for multiple hours and tried almost every settings combination I could find. I just can't fix this.

I'm experiencing this issue on different machines with different programs and versions.
Also a friend of mine has the exact same problem if he doesn't use the Radiosity Maps.

Does anyone know how to fix this and maybe why this is happening?

It looks as if Maya objects (or in general all native application objects) just don't cast shadows on the ambient light.
This is only for GI and doesn't come from any normal light source as far as I can tell.

Even in a completely closed room the god damn light is illuminating everything.
The screenshot shows a closed room which should be entirely dark. Rendered with Brute Force Brute For

Re: xSteam sky light issue

PostPosted: June 21, 2017
by sreedhar g (1508943)
Vue XStream >Atmosphere>Atmosphere Editor change Atmosphere model to Standard spectral from photomatric and try to render.

Re: xSteam sky light issue

PostPosted: November 24, 2017
by Barry Marshall_1 (1521301)
Have you checked your material settings? Sometimes imported objects' materials can be affected by the export import process.

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